#pragma once
#include<graphics.h>
#include<easyx.h>
#include<vector>
const int map_mode_low=10001;
const int map_mode_high=10002;
const int map_rebuild=10003;
const int map_erase = 10004;
const int point_users=20001;
const int point_done=20002;
const int replay=30001;
using namespace std;
class Mouse
{
public:
	Mouse();
	bool action();
	int mapjudge();
	int menujudge();
	struct Point
	{
		short x, y;
	}point;
	~Mouse();
private:
	MOUSEMSG msg;
};

